News about the game has been relatively spaced out, with the Unreal Engine 5 update being one of the beefiest announcements that developer TeamKill Media has made in a few months. Quantum Error was announced about a year ago, promising a cosmic horror experience with FPS elements. Regardless, the game is looking better than it once did, and that’s an overall positive for those that have been following it. Besides the lighting, the guns in the clips appear to be more detailed than their previous counterparts, though that could simply be because of Unreal Engine 5’s other graphical improvements. While Quantum Error didn’t look bad before the switch, there are some obvious improvements here. For a game focused on delivering tense moments, lighting will be a central element, as it’s a useful tool for setting the player’s focus on a specific area, or in many cases, concealing what’s lurking just beneath the shadows. The lighting featured in the gameplay is particularly notable, as the illumination gives the entire video a foreboding ambiance. RELATED: New Mass Effect Game Could Be Using Unreal Engine 5 Instead of Frostbite Even with stylized visuals instead of over-the-top realism, Quantum Error is looking impressive. The footage gives fans a look at some of the ominous environments and first-person gameplay, showing off what the game is able to achieve visually thanks to the game engine jump. Over on YouTube, the Quantum Error dev team shared a video featuring the game running in Unreal Engine 5, which the game is now using. And while it will be some time before games using the engine start to release, some are starting to make the switch, including the sci-fi horror game Quantum Error. Unreal Engine 5 has been one of the most notable game engine improvements, with demos showing off just how incredible the engine can be, at least where graphics are concerned. Health pickups in the world will be collected and added to a reserve just like ammo for weapons.Īnd then depending upon how certain mechanics are performed in the game there will be times where you have to use your reserve health for something other than yourself.The games industry is in a bit of a transitionary period right now, as new hardware becomes more popular and game engines receive updates. (Emergency Medical Injector) a refillable stim-pen that can be used at anytime to refill your health as long as you have enough in reserve. Now in QE you will be carrying with you what we are currently calling an E.M.I. Then we added a new mechanic to the game (one I’m not yet going to disclose yet □) and we discovered a new way we could do health that better ties into other mechanics in the game and makes the game even more tense than before. So, the system we had gone with was a good mix and has been good through all our testing. We had asked all our fans about health a while back and got tons of good concepts of what kind of health system they would prefer. Originally, health was to be pickups you would find in the world and as soon as you grab them they refill your health with a set amount typical more old-school way of doing health, but also with a very small amount of regeneration. One such mechanic that has gotten some tweaking is how health will work in QE. This has also been the time that we are testing how certain game mechanics work together with one another in real gameplay and if there are tweaks that should be made, added or taken away. As we progress through the QE in chronological order getting cutscenes made and connected into the game’s systems, everything is really starting to come together and our excitement is starting to shoot through the roof.
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